# Clans

**Clan** - is a formation of in-game community that will have a special game process controls and managements. Clans are often made for competitive or social reasons and allow players to work together in special clan matches or to gain more revenue.

**User can create a clan for** **`5000 ZMD`**

#### Clan owner can: <a href="#id-35864cea-a931-4b70-b0b7-acd9b6ca878a" id="id-35864cea-a931-4b70-b0b7-acd9b6ca878a"></a>

* get rewards from participants who joined clan (entry fee)
* manage clan participants
* upgrade clan rating **1 MTRG = 100 ⭐️**
* get daily reward
* request and join clan battles
* can't own or join more than 1 clan

#### Clan participant can: <a href="#id-472f1f2a-27d1-4707-8150-6413ba411446" id="id-472f1f2a-27d1-4707-8150-6413ba411446"></a>

* get daily reward
* upgrade clan rating **1 MTRG = 100 ⭐️**
* request and join clan battles
* can't join more than 1 clan

### Rating & Level <a href="#id-2cebbcfd-90cc-46d9-81e1-b02086eeedcf" id="id-2cebbcfd-90cc-46d9-81e1-b02086eeedcf"></a>

Clan starts from **level 1.** Level is based on clan rating. Every next level clan owner and participants will receive bonuses: more clan participants and better daily rewards. Clan rating based on sum of all user ratings + paid rating ( **1 MTRG = 100 ⭐️**).

<table><thead><tr><th width="127.00000000000003">Clan Level</th><th width="162">Rating</th><th width="142">Participants</th><th>Daily rewards (random)</th></tr></thead><tbody><tr><td>1</td><td>0 - 24.999</td><td>10</td><td><ul><li>50 ZMD</li><li>1 inventory item</li><li>1 modifier, Level 1</li></ul></td></tr><tr><td>2</td><td>25.000 - 49.999</td><td>20</td><td><ul><li>75 ZMD</li><li>2 inventory items</li><li>1 modifier, Level 2</li></ul></td></tr><tr><td>3</td><td>50.000+</td><td>30</td><td><ul><li>150 ZMD</li><li>3 inventory items</li><li>1 modifier, Level 3</li></ul></td></tr></tbody></table>

### Clan Battles :crossed\_swords:

Сlan members can request a battle to another clan. To participate in the battle, you need to choose **Zombie** and **inventory item** (optionally). When a sufficient number of participants have been recruited from both sides, battle starts automatically .

To create battle, open opponent clan page and click "**Request a Battle**" button. Chose battle format (participants amount) and card rarity. Based on card rarity participants selecting zombie and inventory item.

### Battle bets:

* **Common**: 50 ZMD
* **UnCommon**: 75 ZMD
* **Rare**: 150 ZMD
* **Epic**: 300 ZMD

The winner is chosen based on the characteristics of all selected Zombies and the unique properties of each inventory item that can change the course of the battle.

Every inventory item has **special feature**:

### Bomb

<table><thead><tr><th width="127">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>5</td><td>8</td><td>16% chance to break opponent's item</td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>6</td><td>8</td><td>20% chance to break opponent's item</td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>7</td><td>8</td><td>25% chance to break opponent's item</td></tr></tbody></table>

### Shield

<table><thead><tr><th width="127">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>8</td><td>8</td><td>+3 × count of opponent's <strong>Bow</strong></td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>10</td><td>10</td><td>+3 × count of opponent's <strong>Bow</strong></td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>12</td><td>12</td><td>+3 × count of opponent's <strong>Bow</strong></td></tr></tbody></table>

### Health

<table><thead><tr><th width="127">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>8</td><td>8</td><td>+3 × count of opponent's <strong>Poison</strong></td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>10</td><td>10</td><td>+3 × count of opponent's <strong>Poison</strong></td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>12</td><td>12</td><td>+3 × count of opponent's <strong>Poison</strong></td></tr></tbody></table>

### Bow

<table><thead><tr><th width="131">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>8</td><td>12</td><td>12 if sum of speed > opponent's</td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>10</td><td>14</td><td>14 if sum of speed > opponent's</td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>12</td><td>16</td><td>16 if sum of speed > opponent's</td></tr></tbody></table>

### Sword

<table><thead><tr><th width="131">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>10</td><td>10</td><td></td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>12</td><td>12</td><td></td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>14</td><td>14</td><td></td></tr></tbody></table>

### Armor

<table><thead><tr><th width="131">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>8</td><td>12</td><td></td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>10</td><td>14</td><td></td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>12</td><td>16</td><td></td></tr></tbody></table>

### Potion

<table><thead><tr><th width="131">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>8</td><td>12</td><td>+1 if sum of brain > opponent's</td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>10</td><td>14</td><td>+1 if sum of brain > opponent's</td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>12</td><td>16</td><td>+1 if sum of brain > opponent's</td></tr></tbody></table>

### Poison

<table><thead><tr><th width="131">Level</th><th width="68">Min</th><th width="76">Max</th><th>Effects</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>Level 1</strong></mark></td><td>-8</td><td>-13</td><td>minus pts. from opponent</td></tr><tr><td><mark style="color:blue;"><strong>Level 2</strong></mark></td><td>-10</td><td>-15</td><td>minus pts. from opponent</td></tr><tr><td><mark style="color:red;"><strong>Level 3</strong></mark></td><td>-12</td><td>-17</td><td>minus pts. from opponent</td></tr></tbody></table>

After battle was finished prizes will be distributed between winner side and losers lost their zombies that were attached. Items will have **-1** capacity.

### Rating bonus

\*highest clan rating gives highest rewards per battle&#x20;

<table><thead><tr><th width="157">clan rating</th><th width="119">0 - 1000</th><th width="137">1001 - 5000</th><th width="141">5001 - 10000</th><th>10001 ...</th></tr></thead><tbody><tr><td>0 - 1000</td><td>8 / -8</td><td>8 / -6</td><td>8 / -4</td><td>8 / -2</td></tr><tr><td>1001 - 5000</td><td>10 / -12</td><td>10 / -10</td><td>10 / -8</td><td>10 / -6</td></tr><tr><td>5001 - 10000</td><td>12 / -16</td><td>12 / -14</td><td>12 / -12</td><td>12 / -10 </td></tr><tr><td>10001...</td><td>14 / -20</td><td>14 / -18</td><td>14 / -16</td><td>14 / -14</td></tr></tbody></table>

Rating bonus also depends on battle rarity

| Rarity   | Bonus |
| -------- | ----- |
| common   | -     |
| uncommon | +2    |
| Rare     | +5    |
| Epic     | +10   |
