👥Clans

Clan - is a formation of in-game community that will have a special game process controls and managements. Clans are often made for competitive or social reasons and allow players to work together in special clan matches or to gain more revenue.

User can create a clan for 5000 ZMD

Clan owner can:

  • get rewards from participants who joined clan (entry fee)

  • manage clan participants

  • upgrade clan rating 1 MTRG = 100 ⭐️

  • get daily reward

  • request and join clan battles

  • can't own or join more than 1 clan

Clan participant can:

  • get daily reward

  • upgrade clan rating 1 MTRG = 100 ⭐️

  • request and join clan battles

  • can't join more than 1 clan

Rating & Level

Clan starts from level 1. Level is based on clan rating. Every next level clan owner and participants will receive bonuses: more clan participants and better daily rewards. Clan rating based on sum of all user ratings + paid rating ( 1 MTRG = 100 ⭐️).

Clan Level
Rating
Participants
Daily rewards (random)

1

0 - 24.999

10

  • 50 ZMD

  • 1 inventory item

  • 1 modifier, Level 1

2

25.000 - 49.999

20

  • 75 ZMD

  • 2 inventory items

  • 1 modifier, Level 2

3

50.000+

30

  • 150 ZMD

  • 3 inventory items

  • 1 modifier, Level 3

Clan Battles ⚔️

Сlan members can request a battle to another clan. To participate in the battle, you need to choose Zombie and inventory item (optionally). When a sufficient number of participants have been recruited from both sides, battle starts automatically .

To create battle, open opponent clan page and click "Request a Battle" button. Chose battle format (participants amount) and card rarity. Based on card rarity participants selecting zombie and inventory item.

Battle bets:

  • Common: 50 ZMD

  • UnCommon: 75 ZMD

  • Rare: 150 ZMD

  • Epic: 300 ZMD

The winner is chosen based on the characteristics of all selected Zombies and the unique properties of each inventory item that can change the course of the battle.

Every inventory item has special feature:

Bomb

Level
Min
Max
Effects

Level 1

5

8

16% chance to break opponent's item

Level 2

6

8

20% chance to break opponent's item

Level 3

7

8

25% chance to break opponent's item

Shield

Level
Min
Max
Effects

Level 1

8

8

+3 × count of opponent's Bow

Level 2

10

10

+3 × count of opponent's Bow

Level 3

12

12

+3 × count of opponent's Bow

Health

Level
Min
Max
Effects

Level 1

8

8

+3 × count of opponent's Poison

Level 2

10

10

+3 × count of opponent's Poison

Level 3

12

12

+3 × count of opponent's Poison

Bow

Level
Min
Max
Effects

Level 1

8

12

12 if sum of speed > opponent's

Level 2

10

14

14 if sum of speed > opponent's

Level 3

12

16

16 if sum of speed > opponent's

Sword

Level
Min
Max
Effects

Level 1

10

10

Level 2

12

12

Level 3

14

14

Armor

Level
Min
Max
Effects

Level 1

8

12

Level 2

10

14

Level 3

12

16

Potion

Level
Min
Max
Effects

Level 1

8

12

+1 if sum of brain > opponent's

Level 2

10

14

+1 if sum of brain > opponent's

Level 3

12

16

+1 if sum of brain > opponent's

Poison

Level
Min
Max
Effects

Level 1

-8

-13

minus pts. from opponent

Level 2

-10

-15

minus pts. from opponent

Level 3

-12

-17

minus pts. from opponent

After battle was finished prizes will be distributed between winner side and losers lost their zombies that were attached. Items will have -1 capacity.

Rating bonus

*highest clan rating gives highest rewards per battle

clan rating
0 - 1000
1001 - 5000
5001 - 10000
10001 ...

0 - 1000

8 / -8

8 / -6

8 / -4

8 / -2

1001 - 5000

10 / -12

10 / -10

10 / -8

10 / -6

5001 - 10000

12 / -16

12 / -14

12 / -12

12 / -10

10001...

14 / -20

14 / -18

14 / -16

14 / -14

Rating bonus also depends on battle rarity

Rarity
Bonus

common

-

uncommon

+2

Rare

+5

Epic

+10

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